February 9, 2008 ![]() What's most impressive about the system is the frenzy it has caused online with numerous websites and game FAQs explaining how to milk every achievement point from Xbox 360 games. Although the points don't have any redeemable value, it's interesting that I have caught myself playing my 360 games differently so that I can unlock the many achievements available. Achievement points remind me of days long ago where people would challenge each other at Arcade games, trying to outscore one another. AP takes this concept online where you can earn bragging rights by comparing your score to others you encounter. It's actually a great motivator to do well in the games you own because there is a "measuring stick" for your progress that others can review. Even though I like the AP system, it does seem biased in a few ways.
![]() My conclusion is that achievement points do enhance the gaming experience, but they get in the way of having fun in a game when they become the sole focus. There have been a few games that I am very fond of that I made a point of earning all of the AP. Did I change my play style to do so? Indeed. Did I still have fun? Of course. If you truly enjoy a game you may keep playing it even though there is nothing new to see or do. At least with achievement points there is some sort of goal that lasts well beyond the completion of the game. Would I play a game I dislike just to get the AP? No. Period. I suppose that's the point. If you enjoy doing action Y for X number of times then why not go for the AP? If you are feeling put out or that getting there is a grind you may want to reconsider why you are playing and do something that is actually fun. |
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